Connecting through Kinect is two-player game for the Microsoft kinect to encourage complex emotion recognition and collaboration between autistic people and their peers. Players must work together to form figures and choose their correct emotional responses to situations in the story. Its aim is to be a helpful intervention for children on the autism spectrum. It was developed in collaboration with autistic college students. I created the visuals, co-designed the storyline and functionality of the game and animated the accompanying scenes.
Below are screen stills of stimuli I made for psychology experiments conducted at UCLA and CUNY by Dr. Kristen Gillespie-Lynch and colleagues. The videos and animations were used in eye tracker experiments to guage the response of infants and assess symptoms of autism.
Joint Attention 1. An eye tracking assessment of early shared attention designed to assess symptoms of autism in infancy. Videos, animations.
Joint Attention 2. An eye tracking measure of the ability to learn words from opportunities to share social attention. Videos, animations.
Emotion Integration. An eye tracking measure of the effects of emotional cues on shared attention. Videos, animations (gif simulation).
Visual Search Eye Tracking Experiment. A perceptual task assessing the speed with which a participant locates a discrepent target in an array. Videos, animations.
Wireframe for autism communication and planning app for ipad. Children scroll through choices of current activities to reflect on what emotions they experience. Once decided they are able to choose how much time they will spend.
Illustrations for articles about shared attention.
List of publications my work has contributed to:
Deficit, difference or both? Autism and neurodiversity
Eye Tracking as a measure of Responsiveness to Joint Attention in Infants at Risk for Autism
Responsiveness to Joint Attention in Autism: Predictive Characteristics and Concurrent Mechanisms
Atypical Gaze Following in Autism: A Comparison of Three Potential Mechanisms